Dave Lame Bad Magician Slot: Review, Casinos List

Dave Lame Bad Magician Online Slot Logo

Screenshots:

Released Sept. 21, 2021
Software provider SG Interactive
RTP (return to player) 96.1 %
House edge 3.90 %
Volatility medium-high
Theme Circus
Reels 5
Paylines 20
Bonus game Yes
Free spins Yes
Wild symbol Yes
Scatter symbol Yes
Multiplier Yes
Progressive No
Top win x4,048
Bet Size 0.20-50 EUR

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SG Interactive published Dave Lame Bad Magician on Sept. 21, 2021, which is a Medium-high volatility, 96.1 % RTP video game. There are 20 fixed paylines and the maximum possible win equals x4048. Speaking about the features, this slot has got those: Bonus game, Free spins, Wild, Scatter, Multiplier, Pay both ways.

A Shabby Top‑Hat First Impression

Dave Lame Bad Magician throws me into a small town theatre where red curtains, dusty spotlights, and one slightly nervous performer try hard to look grand. The title hints at cheap tricks, and that vibe bleeds into the cartoon art—bright but a bit dated, almost VHS quality. Behind the grid Dave wobbles, waves his wand, and occasionally shrugs when nothing amazing happens, which I found oddly charming. The show runs on 5 reels laid out three rows high, backed by 20 paylines that award strictly left‑to‑right—unless a certain disappearing act kicks in. Audio is full brass band and snare rolls; it fits the circus flavour yet loops too quickly, so I kept volume low after a while.

Mobile play works fine; I spun on an Android in portrait with no lag, though the smaller screen makes tiny text on the pick‑a‑pot gamble harder to read. Theme‑wise the slot leans more toward Magic cabaret than modern Vegas illusion, so expect saws, rabbits, and a wide‑eyed assistant strapped to a wheel. The two richest symbols are the glowing game logo (25× for five) and the wand Wild that can hit 50×; both pop with gold borders, making them easy to spot mid‑spin.

Tickets, Stakes, And Symbol Values

Coin sizes start at €0.20 and top out at €50, a spread broad enough for penny spinners yet still letting high‑rollers chase glory. Top potential is a humble x4,048, so we’re sitting in Tier C territory for payout ceilings. I’ve met players who turn their nose at anything under x10k, yet I’d argue a mid‑range max can still feel sweet if the hit frequency cooperates. Base wins arrive roughly every fifth spin, and the medium‑high maths makes bankroll swings lively without being brutal.

Pays trigger when three to five matching icons align from the far left reel. The saw pays up to 5×, the rabbit 10×, and fresh flowers 15×. During pick bonuses some of those amounts explode via Multiplier cards, which I’ll explain further down. There’s no [Progressive] jackpot to chase, but a bundle of side features try hard to fill that gap with variety.

Maths Behind The Tricks

Official house edge sits at 3.9 %, meaning the headline RTP clocks 96.1 %. Sounds decent, right? Trouble is SG Interactive belongs to the club of studios that let casinos dial this number down. Land on a venue running a 94 % setting and you’re bleeding chips twice as fast as you thought. Always pop open the help file, scroll to the bottom, and check the percentage before loading real money.

How to find out the real RTP of SG interactive slots

Concerning risk, Dave slides between medium and high. In my spins a deep patch of dead rounds could chew through 150 bets before a bonus flickered, then the very next session two features landed inside twenty spins. I’d suggest a 300‑bet wallet if you plan an evening here; anything lighter may vanish the moment Dave fumbles his cards. The label medium volatility suits, but lean toward the rough side of that band.

Pick A Pot And Pray (Bonus Game)

Three wand scatters on reels 1, 3, 5 whisk you to a wooden table with five shuffled hats. Every hat hides a unique Bonus Game; pick one and you may accept or gamble for a higher tier. Gamble simply swaps two hats—no reels, no wheel—so the odds feel almost 50/50. I’d recommend banking anything from tier 3 upward, because the consolation prize for dropping to the bottom is a limp 10‑15× stake.

• Knife Throw: pop three balloons stuck round the assistant. Prizes combine, topping at 50× each. Low variance, decent for patching small losses.
• Rabbits Out Of The Hat: 6 free spins where rabbits and doves leap onto random spots, turning them wild for that single spin. Quick, fun, but rarely huge.
• Card Trick: pick a multiplier card, then play 6 spins on a reduced set containing only multiplier cards and jokers. Chosen cards stick, jokers can boost them; in my best run this hit 180×.
• Escapology Act: unlimited spins start at 3 rows. Each tap symbol adds a row, +10 ways, and +1 multiplier. Feature ends when the grid reaches 9 rows; building the ladder is thrilling, though exits early surprisingly often.
• Sawing A Reel In Half: Dave slices the grid into two to four mini‑sets. Any wild landing copies to all sets, and +2 extra spins drop when three scatters hit on a set. This one is supposedly top dog, but I’ve yet to crack 250× out of it.

Free‑Spin Sideshows

Technically three of the five pot prizes hand out Free Spins, so I’ll bunch them here. Triggers are always those wand Scatter symbols, and amounts differ by act:

• Rabbits Out Of The Hat – 6 spins with random extra wilds each round
• Card Trick – 6 spins on special card‑only reels, sticky multiplier cards build payout
• Escapology – unlimited spins that grow the grid until nine rows tall

None of these can be retriggered except Sawing, which adds spins instead. I like Card Trick most, mainly because the suspense of sticky values keeps eyes glued even when hits are scarce.

Escaping The Box (Expanding Reels)

The Escapology bonus sneaks in a neat expanding‑reel mechanic. Every time a faucet icon lands, Dave “loosens” the box, adding a new horizontal row and bumping ways to win by ten. Simultaneously the round’s win multiplier climbs +1. It feels great to watch the stage grow from 3×5 to 9×5, but be warned—the faucet can vanish for ten spins straight, and the feature dies the moment you max the height, not after a final spin.

Dave’s Disappearing Act (Respin Feature)

At random in the base game Dave pops up on both edges, twirls, and reels pay Win Both Ways for 2‑5 respins. Wilds, multipliers, everything count both directions. Streaks end once you fail to land any new winning line. On paper this looks minor, yet my biggest base‑game hit of 137× arrived during a four‑spin stretch here, so don’t ignore it.

Props Littering The Stage

Scatter Symbol: twin golden wands, only on reels 1/3/5. Three opens the pick feature, but they pay nothing on their own.
Wild Symbol: sparkling wand star; substitutes and pays up to 50×. During Sawing it clones across every active reel set.
Multiplier Cards: in Card Trick and Escapology, win boosts scale from x2 to x25, sometimes doubling if a joker shows next door.
• Pays Both Ways: activated by the Disappearing Act, handy for stringing hits with low symbols and squeezing extra value from flowers or saws.
• Gamble Ladder: after picking a hat you may gamble for better features; excitement spike, yet also a sneaky bankroll drain when greed kicks in.

Likes And Dislikes

Pros:

• Wide variety of bonus rounds keeps boredom away

• Escapology expanding reels can snowball into serious payouts

• Disappearing Act adds surprise streaks without extra cost

• Top symbol pays 50×, which is chunky for a line hit

Cons:

• Adjustable RTP means some casinos quietly lower the payback

• Max win of x4,048 feels stingy next to modern headline numbers

• Visuals look ten years older than the release date

Dave Lame Bad Magician FAQ

Can I Play Dave Lame Bad Magician For Free? Absolutely—hit the demo button on this page and chip practice money, no login needed.

What Is The Biggest Win On Dave Lame Bad Magician? The cap is x4,048 your stake, achievable in any bonus game but most likely Escapology.

How Many Bets Should I Bring To Tackle Dave Lame Bad Magician? I’d aim for at least 300 base bets; the medium‑high swings can empty lighter rolls before a feature lands.

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